. . . . . .

2011

online gallery

In progress...

This website is still very much in a development phase, and will grow in leaps as I find the time. My primary focus is to get a good online gallery going, after which I will go into more detail on some of the larger projects I've been involved with. To date I've largely operated in co-operative relationships with other artists and groups of artists, bringing my digital and multimedia skills to the table. If I have a choice, I will always prefer a collaborative process, especially since multimedia techniques such as animation and video are intensely time-consuming, taking up a large part of the technical brain. It's always helpful to have at least one person completely focused on the creative part.

visit the gallery >>>

gallery
July 19, 2011

2003

A Conversation with Google

Looking back...

This project was my first attempt at 'netart'. With the limited technical knowledge and understanding I had, it was quite a rough ride. Although the idea had merit, the process and outcome proved depressing, but I somehow felt compelled to push through with it – hoping to find some kind of meaningful answer at the other end. Sometimes that is all that art can do, and that has it's own merit. Two years later a stunning project came online with a similar intention at its core called 'we feel fine'. The project is still live and running online at www.wefeelfine.org.

July 19, 2011

Dialogue between a visual artist & the internet

With the advent of digitised technology, computers and the internet are changing our sense of world, place, space and experience. Many of us spend more and more time translating our thoughts and emotions into 0's and 1's, becoming one with the 'machine' and in effect, turning into cyborgs.

Cyborg : a compound word derived from cybernetics and organism, is a term coined by Manfred Clynes in 1960 to describe the need for mankind to artificially enhance biological functions in order to survive in the hostile environment of Space. Originally, a cyborg referred to a human being with bodily functions aided or controlled by technological devices, such as an oxygen tank, artificial heart valve or insulin pump. Over the years, the term has acquired a more general meaning, describing the dependence of human beings on technology. In this sense, cyborg can be used to characterise anyone who relies on a computer to complete their daily work.

Read more...


>top<

 

 

 
Xplor
A Conversation with Google  was part of a fourth year visual arts project presented at the UNISA Art Gallery towards the end of 2003.

>top<

 
 

NOTES...

 

I've decided to include as many of my creative ventures as possible. A lot of it is not up to the standard I would hold today, but I'm always frustrated when I go to an artist's website, and can't dig into the history of their art-making development and process. Since I started out as a creative process lecturer, it seems appropriate that I reveal my own, however unsure I may be of the final result.